Welcome to the Commonwealth Joint Task Force - a dedicated Oceanic mil-sim group. Our goal is to provide immersion and realism by making the players' actions directly responsible for the outcome of a persistent, ongoing global narrative, without compromising fun gameplay - allowing for endless entertainment and a few laughs along the way.
The unit acts as a fictional task force seconded by a mish-mash of national special forces. We base our tactics on a mix of common sense, the Australian Defence Force, and the Tactics, Techniques, & Procedures for Arma 3 (TTP3) book. Our equipment, weaponry, vehicles, and other assets all come from anywhere, though - and players are given a large amount of freedom to select gear that works for them.
In the early 2020s, a council of Commonwealth countries recommended the formation of a joint task force, to form a permanent quick reaction force capable of striking anywhere at any time. Commonwealth member countries contributed out of their best special forces teams to create the task force, including elite airborne infantry units from the UK, the JTF2 in Canada, and the Commandos in Australia.
CJTF is capable of responding to any threat to its member states or globally. Whatever the mission calls for, we provide - from surveillance to black ops to open warfare, with an emphasis on small unit tactics - sometimes mechanized - and close air support. HVT rescues, FOB hunting, night raids behind enemy lines, frontal assaults, combat patrols and more are likely candidates for our missions. We pick tough fights, and equip ourselves accordingly to the task.
Check out our current roster on our ORBAT. We expect every rostered position to be filled every week by an active member, and plan for around half of our reserves to be present as well.
Most of the time you'll be able to fill the role you want, but we can't cater to everyone's desires all the time. The ORBAT lists all the permanent team positions and roles, while reserves are used to fill roles as required.
We use ranks, and the ranking structure is listed on the last sheet of the ORBAT. It also outlines the requirements for promotion. Moving up "within" a rank (i.e. PTE -> PTE(E)) usually requires consistent performance (show up every Sunday, follow orders, play well with your team mates). Promotion up to the next rank usually requires you distinguish yourself somehow, earning a recommendation from leadership. Leaders are always on the lookout for opportunities for members to distinguish themselves.
Promotions are usually handed out at the end of every campaign. Campaigns usually last between 3-5 weeks of missions.
We take our fresh recruits through a basic training session to make sure they're fully acquainted with the functions and features of our modset, equipment, and procedures. We cover all the skills required to operate as a standard rifleman under one of our team leaders. After that, we'll pair you up with one of our senior members, with whom you will operate in a pair (buddy team) for your first few missions.
Our basic training is based off our Infantry Handbook, which is updated over on our wiki - reading through it will give you an excellent idea of what to expect.
Our basic training is very flexible. We need to have you demonstrate core compentencies, but as long as you know what you're doing, we don't need to rehash everything. We'll only teach you what you don't already know - usually things that are specific to CJTF SOP.
Going through the Infantry Handbook will give you a better idea of what specifics you'll need to be trained on.
Our main operations are run every Sunday at 6:30 PM ACDT (Adelaide time). To earn a permanent position on our ORBAT, you'll need to be able to make these ops reliably (almost every week). Our main ops generally go between 1.5 and 3 hours.
That said, we understand that real life comes first. If you need to miss an op because of a real life issue, that's totally fine. If you can't reliably make main ops, you can still find a place on our reserves list - a pool of players we draw on to fill gaps in our ORBAT - but you may not get to play the role you want when you're filling in for someone else.
We also play sporadic mid-week ops - these are optional, usually run shorter than main ops, and don't rely on the ORBAT.
Our server is brought up usually up to an hour prior to the operation start time, and players generally filter in about half an hour before kick-off. Players use this time prior to the mission briefing to sort out their equipment and kits, and talk to other players.
At the posted mission start time - usually on the dot - everyone is expected to be sitting down and ready for the mission briefing to start. The briefing covers the situation, objectives, and obstacles to be overcome. Once the briefing is finished, everyone sorts themselves into their teams while leaders lay down a general strategy, some basic tactics, and ensure the sections have the equipment they'll require for the mission.
Insertion methods, maneuvers, tactics, and engagements from there onwards vary wildly. You'll find yourself jumping out of planes, being flown into hot LZs via helicopter, inserting offshore via boat, and more. Objectives and tactics frequently change or are updated mid-mission.
Once the op is wrapped up, we meet up again at the briefing room for a debrief, where we quickly go over what went well, what didn't, what we can improve on, and call out people with good performance. Sections usually debrief in more detail in their own TeamSpeak rooms later on - these are optional, but all are welcome.
If you're interested based on what you've heard so far, why not get in touch with us to find out more? If you've got a professional attitude, some mil-sim experience, and you're 18 or older, we'd like to offer you a position in our unit. We play every Sunday at 6:30 PM ACDT, with optional missions occuring throughout the week.